Vol.8 No.3 November 20, 2012
Fuzzy Techniques for Access and Data Management in
Home Automation Environments (181-203)
Mario
Collotta, Vincenzo Conti, Giovanni Pau, Gianfranco Scatà,
and Salvatore Vitabile
Home Automation Environments are
characterized by the integration of electronic devices as well as by the
performance of communication and control systems. Environment
infrastructure has to meet several requirements including Quality of
Service (QoS), safety, security, and energy saving. However, Home
Automation deals with complex environments, so that advanced data
management systems are required to meet the above constraints. Fuzzy
Logic based techniques can be successful used to improve system
performance management. This work proposes and describes the use and
application of fuzzy rules on a two-tiered architecture integrating a
biometric authentication module and communication real-time constraints.
The goal is to combine the advantages of wired and wireless networks as
well as the biometric recognition accuracy to increase the flexibility
and the performance of the proposed deadline oriented architecture. The
experimental results of the user authentication module, the energy
consumption module and the scheduling module for real-time mobile
communication are also outlined.
End-to-End single and multiple flows fairness in
mobile ad-hoc networks (204-224)
Makoto
Ikeda
Wireless networks have become
increasingly popular in recent years. They can provide mobile users with
ubiquitous communication capability and information access regardless of
locations. In this paper, we evaluate the heterogeneous environments of
wireless mobile ad-hoc networks (MANETs) by simulations considering
simulation runtime, memory usage, (average) throughput, percentage of
received constant bit rate packets and congestion window. For
simulations, we used ns-2 and ns-3 network simulators considering Ad hoc
On-demand Distance Vector (AODV) and Optimized Link State Routing (OLSR)
routing protocols. We evaluate the MANET performance considering random
waypoint mobility models for different number of nodes, different area
sizes and different maximum speed of mobility, by sending single and
multiple flows in the network. The evaluation results show that OLSR had
more disconnections than AODV and for large-size area, there is no
fairness between flows. We found that TCP flow can have better
connectivity than UDP flow in case of single flow data. While for dual
flow, TCP performance is better in the beginning phases of transmission,
because of the slow start mechanism.
ConDroid: Using an Android Phone as a 3D Input
Device for a Multiuser 3D Drawing Application Setup in a Collaborative
Virtual Environment over the Web (225-240)
Danish
Chopra and Drew Glass
3D collaborative virtual environments (CVE)
are gaining popularity. One problem with 3D CVEs is lack of a natural 3D
input device. Smartphones are gaining popularity for being used as a 3D
input device for a variety of purposes. We present ConDroid, a system
that uses a smartphone as a 3D input device in a 3D drawing application
setup in collaborative virtual environment over the web with support for
multiple users at the same time and on large or small displays. We
tackle the problem of remote synchronization in CVEs using the concepts
we have named as SUMD (synchronicity using minimal data) and remote
semaphores with deadlock avoidance. For the CVE architecture, we use the
basic idea of the Active replication model in which an atomic broadcast
is used to deliver updates to all of the clients in order to keep them
synchronized and use the SUMD and remote semaphores approach on top of
it. Our work comprises of an Android application for 3D input, a 3D
drawing windows application projected on a large (or small) display with
remote collaboration capability, and a middleware server application.
Our approach can be used by others to use smartphones as a 3D input
device for computers as well design CVEs with quick and effective
synchronization using the concepts of SUMD and remote semaphores.
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